SolidKit3D.Math3D.ClosestLinePoints
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(Redirected from Math3D.ClosestLinePoints)
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The ClosestLinePoints function calculates positions and coordinates of closest points of two lines.
public static void ClosestLinePoints
(
ref Point P0,
ref Point P1,
ref Point Q0,
ref Point Q1,
out float s,
out float t,
out Point PC,
out Point QC
);
Parameters
| P0 | first point of the first line |
| P1 | second point of the first line |
| Q0 | first point of the second line |
| Q1 | second point of the second line |
| s | position of closest point lying on the first line will be stored in s. The line position can be then translated to point coordinates using the Math3D.LinePositionToPoint function. |
| t | position of closest point lying on the second line will be stored in t. |
| PC | coordinates of the closest point lying on the first line. |
| QC | coordinates of the closest point lying on the second line. |
See Also
