SolidKit3D.Drawing.ShapeRenderer.DrawShapeNormals
From Solid Graphics Wiki
(Redirected from ShapeRenderer.DrawShapeNormals)
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The DrawShapeNormals function draws shape's normals as short line segments on shape's surface.
The function uses OpenGL functions for drawing the shape normals, so the normals are drawn into active/current OpenGL rendering context window. The function uses current rendering context's line width, color and lighting model to draw the normals.
public static void DrawShapeNormals( Shape shape, VectorList normals, NormalMapping normalMapping, float normalSize );
Parameters
| shape | The shape which normals should be drawn. |
| normals | The normal vectors to draw on shape surface. |
| normalMapping | Normal mapping model for the specified vectors. The count of normals specified by the normals parameter should correspond to the normal mapping model. |
| normalSize | The size of normal vector line segment to draw. This is usually relevant to the view's projection and is multiply of value returned by the Control3D.GetPixelDimensions method. |
See Also
- ShapeRenderer.DrawShapeWireframe
- ShapeRenderer.DrawShapePoints
- ShapeRenderer.DrawObjectAxis
- ShapeRenderer.DrawObjectPlane
