Skl3D.h
From Solid Graphics Wiki
- Note: Instead of using #include "Skl3D.h" directive in your programs you can always use #include "SolidKit.h" directive which internally includes all SolidKit Library header files (except for those used by the SolidKit Library Pro package only).
The Skl3D.h is SolidKit Library's C++ header file declaring common 3D applications types, such as Point class, Triangle class, Matrix4x4f class.
The Header file Types
- Point class
- Vector class
- TriangleByRef class
- TriangleByRefList class
- Triangle class
- TriangleList class
- BoundingBox class
- Shape class
- ObjectPosInfo struct
- ObjectPosInfoList class
- Plane class
- LineSegment class
- LineSegmentByRef class
- Matrix4x4f class
- Matrix3x3f class
See Also
