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Note: Instead of using #include "Skl3DMath.h" directive in your programs you can always use #include "SolidKit.h" directive which internally includes all SolidKit Library header files (except for those used by the SolidKit Library Pro package only).

The Skl3DMath.h is SolidKit Library's C++ header file declaring 3D math functions, such as a function which tests whether two triangles intersect, a function which calculates line-point coordinates closest to specified point, and other functions.

The Header file functions

See Also


SolidKit Library Documentation

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