Skl3DMath.h
From Solid Graphics Wiki
- Note: Instead of using #include "Skl3DMath.h" directive in your programs you can always use #include "SolidKit.h" directive which internally includes all SolidKit Library header files (except for those used by the SolidKit Library Pro package only).
The Skl3DMath.h is SolidKit Library's C++ header file declaring 3D math functions, such as a function which tests whether two triangles intersect, a function which calculates line-point coordinates closest to specified point, and other functions.
The Header file functions
- TrianglesIntersect
- ClosestLinePoints
- ClosestLinePointPosition
- ClosestLineSegmentPoints
- LinePositionToPoint
- PointOnLinePosition
- LineTriangleIntersection
- LinePlaneIntersection
- SquareOfPointToLineDistance
- SquareOfPointToLineSegmentDistance
- SquareOfLineSegmentsDistance
See Also
