SklCompress.h
From Solid Graphics Wiki
- Note: Instead of using #include "SklCompress.h" directive in your programs you can always use #include "SolidKit.h" directive which internally includes all SolidKit Library header files (except for those used by the SolidKit Library Pro package only).
The SklCompress.h is SolidKit Library's C++ header file which declares functions for compressing and decompressing binary data.
The Header file functions
See Also
